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Locator

Locators are the central piece of Playwright's auto-waiting and retry-ability. In a nutshell, locators represent a way to find element(s) on the page at any moment. Locator can be created with the Page#locator method.

Learn more about locators.

all_inner_texts

def all_inner_texts

Returns an array of node.innerText values for all matching nodes.

all_text_contents

def all_text_contents

Returns an array of node.textContent values for all matching nodes.

bounding_box

def bounding_box(timeout: nil)

This method returns the bounding box of the element, or null if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.

Scrolling affects the returned bounding box, similarly to Element.getBoundingClientRect. That means x and/or y may be negative.

Elements from child frames return the bounding box relative to the main frame, unlike the Element.getBoundingClientRect.

Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.

box = element.bounding_box
page.mouse.click(
box["x"] + box["width"] / 2,
box["y"] + box["height"] / 2,
)

check

def check(
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.
  6. Ensure that the element is now checked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

click

def click(
button: nil,
clickCount: nil,
delay: nil,
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to click in the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

count

def count

Returns the number of elements matching given selector.

dblclick

def dblclick(
button: nil,
delay: nil,
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method double clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to double click in the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set. Note that if the first click of the dblclick() triggers a navigation event, this method will throw.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

NOTE: element.dblclick() dispatches two click events and a single dblclick event.

dispatch_event

def dispatch_event(type, eventInit: nil, timeout: nil)

The snippet below dispatches the click event on the element. Regardless of the visibility state of the element, click is dispatched. This is equivalent to calling element.click().

element.dispatch_event("click")

Under the hood, it creates an instance of an event based on the given type, initializes it with eventInit properties and dispatches it on the element. Events are composed, cancelable and bubble by default.

Since eventInit is event-specific, please refer to the events documentation for the lists of initial properties:

You can also specify JSHandle as the property value if you want live objects to be passed into the event:

# note you can only create data_transfer in chromium and firefox
data_transfer = page.evaluate_handle("new DataTransfer()")
element.dispatch_event("dragstart", eventInit: { dataTransfer: data_transfer })

drag_to

def drag_to(
target,
force: nil,
noWaitAfter: nil,
sourcePosition: nil,
targetPosition: nil,
timeout: nil,
trial: nil)

element_handle

def element_handle(timeout: nil)

Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them up to a given timeout. If multiple elements match the selector, throws.

element_handles

def element_handles

Resolves given locator to all matching DOM elements.

evaluate

def evaluate(expression, arg: nil, timeout: nil)

Returns the return value of expression.

This method passes this handle as the first argument to expression.

If expression returns a Promise, then handle.evaluate would wait for the promise to resolve and return its value.

Examples:

tweet = page.query_selector(".tweet .retweets")
tweet.evaluate("node => node.innerText") # => "10 retweets"

evaluate_all

def evaluate_all(expression, arg: nil)

The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to expression. Returns the result of expression invocation.

If expression returns a Promise, then Locator#evaluate_all would wait for the promise to resolve and return its value.

Examples:

elements = page.locator("div")
elements.evaluate_all("(divs, min) => divs.length >= min", arg: 10)

evaluate_handle

def evaluate_handle(expression, arg: nil, timeout: nil)

Returns the return value of expression as a JSHandle.

This method passes this handle as the first argument to expression.

The only difference between Locator#evaluate and Locator#evaluate_handle is that Locator#evaluate_handle returns JSHandle.

If the function passed to the Locator#evaluate_handle returns a Promise, then Locator#evaluate_handle would wait for the promise to resolve and return its value.

See Page#evaluate_handle for more details.

fill

def fill(value, force: nil, noWaitAfter: nil, timeout: nil)

This method waits for actionability checks, focuses the element, fills it and triggers an input event after filling. Note that you can pass an empty string to clear the input field.

If the target element is not an <input>, <textarea> or [contenteditable] element, this method throws an error. However, if the element is inside the <label> element that has an associated control, the control will be filled instead.

To send fine-grained keyboard events, use Locator#type.

filter

def filter(has: nil, hasText: nil)

This method narrows existing locator according to the options, for example filters by text. It can be chained to filter multiple times.

row_locator = page.locator("tr")
# ...
row_locator.
filter(has_text="text in column 1").
filter(has=page.locator("tr", has_text="column 2 button")).
screenshot

first

def first

Returns locator to the first matching element.

focus

def focus(timeout: nil)

Calls focus on the element.

frame_locator

def frame_locator(selector)

When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements in that iframe:

locator = page.frame_locator("iframe").locator("text=Submit")
locator.click

get_attribute

def get_attribute(name, timeout: nil)

alias: []

Returns element attribute value.

highlight

def highlight

Highlight the corresponding element(s) on the screen. Useful for debugging, don't commit the code that uses Locator#highlight.

hover

def hover(
force: nil,
modifiers: nil,
position: nil,
timeout: nil,
trial: nil)

This method hovers over the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to hover over the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

inner_html

def inner_html(timeout: nil)

Returns the element.innerHTML.

inner_text

def inner_text(timeout: nil)

Returns the element.innerText.

input_value

def input_value(timeout: nil)

Returns input.value for the selected <input> or <textarea> or <select> element.

Throws for non-input elements. However, if the element is inside the <label> element that has an associated control, returns the value of the control.

checked?

def checked?(timeout: nil)

Returns whether the element is checked. Throws if the element is not a checkbox or radio input.

disabled?

def disabled?(timeout: nil)

Returns whether the element is disabled, the opposite of enabled.

editable?

def editable?(timeout: nil)

Returns whether the element is editable.

enabled?

def enabled?(timeout: nil)

Returns whether the element is enabled.

hidden?

def hidden?(timeout: nil)

Returns whether the element is hidden, the opposite of visible.

visible?

def visible?(timeout: nil)

Returns whether the element is visible.

last

def last

Returns locator to the last matching element.

locator

def locator(selector, has: nil, hasText: nil)

The method finds an element matching the specified selector in the Locator's subtree. It also accepts filter options, similar to Locator#filter method.

nth

def nth(index)

Returns locator to the n-th matching element. It's zero based, nth(0) selects the first element.

page

def page

A page this locator belongs to.

press

def press(key, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then uses Keyboard#down and Keyboard#up.

key can specify the intended keyboardEvent.key value or a single character to generate the text for. A superset of the key values can be found here. Examples of the keys are:

F1 - F12, Digit0- Digit9, KeyA- KeyZ, Backquote, Minus, Equal, Backslash, Backspace, Tab, Delete, Escape, ArrowDown, End, Enter, Home, Insert, PageDown, PageUp, ArrowRight, ArrowUp, etc.

Following modification shortcuts are also supported: Shift, Control, Alt, Meta, ShiftLeft.

Holding down Shift will type the text that corresponds to the key in the upper case.

If key is a single character, it is case-sensitive, so the values a and A will generate different respective texts.

Shortcuts such as key: "Control+o" or key: "Control+Shift+T" are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.

screenshot

def screenshot(
animations: nil,
caret: nil,
mask: nil,
omitBackground: nil,
path: nil,
quality: nil,
scale: nil,
timeout: nil,
type: nil)

This method captures a screenshot of the page, clipped to the size and position of a particular element matching the locator. If the element is covered by other elements, it will not be actually visible on the screenshot. If the element is a scrollable container, only the currently scrolled content will be visible on the screenshot.

This method waits for the actionability checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.

Returns the buffer with the captured screenshot.

scroll_into_view_if_needed

def scroll_into_view_if_needed(timeout: nil)

This method waits for actionability checks, then tries to scroll element into view, unless it is completely visible as defined by IntersectionObserver's ratio.

select_option

def select_option(
element: nil,
index: nil,
value: nil,
label: nil,
force: nil,
noWaitAfter: nil,
timeout: nil)

This method waits for actionability checks, waits until all specified options are present in the <select> element and selects these options.

If the target element is not a <select> element, this method throws an error. However, if the element is inside the <label> element that has an associated control, the control will be used instead.

Returns the array of option values that have been successfully selected.

Triggers a change and input event once all the provided options have been selected.

# single selection matching the value
element.select_option(value: "blue")
# single selection matching both the label
element.select_option(label: "blue")
# multiple selection
element.select_option(value: ["red", "green", "blue"])

select_text

def select_text(force: nil, timeout: nil)

This method waits for actionability checks, then focuses the element and selects all its text content.

If the element is inside the <label> element that has an associated control, focuses and selects text in the control instead.

set_checked

def set_checked(
checked,
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

alias: checked=

This method checks or unchecks an element by performing the following steps:

  1. Ensure that matched element is a checkbox or a radio input. If not, this method throws.
  2. If the element already has the right checked state, this method returns immediately.
  3. Wait for actionability checks on the matched element, unless force option is set. If the element is detached during the checks, the whole action is retried.
  4. Scroll the element into view if needed.
  5. Use Page#mouse to click in the center of the element.
  6. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.
  7. Ensure that the element is now checked or unchecked. If not, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

set_input_files

def set_input_files(files, noWaitAfter: nil, timeout: nil)

alias: input_files=

Sets the value of the file input to these file paths or files. If some of the filePaths are relative paths, then they are resolved relative to the current working directory. For empty array, clears the selected files.

This method expects Locator to point to an input element. However, if the element is inside the <label> element that has an associated control, targets the control instead.

tap_point

def tap_point(
force: nil,
modifiers: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method taps the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#touchscreen to tap the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

NOTE: element.tap() requires that the hasTouch option of the browser context be set to true.

text_content

def text_content(timeout: nil)

Returns the node.textContent.

type

def type(text, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use Locator#press.

element.type("hello") # types instantly
element.type("world", delay: 100) # types slower, like a user

An example of typing into a text field and then submitting the form:

element = page.locator("input")
element.type("some text")
element.press("Enter")

uncheck

def uncheck(
force: nil,
noWaitAfter: nil,
position: nil,
timeout: nil,
trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.
  6. Ensure that the element is now unchecked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing zero timeout disables this.

wait_for

def wait_for(state: nil, timeout: nil)

Returns when element specified by locator satisfies the state option.

If target element already satisfies the condition, the method returns immediately. Otherwise, waits for up to timeout milliseconds until the condition is met.

order_sent = page.locator("#order-sent")
order_sent.wait_for